Sudoku solving techniques
Every technique this engine uses, in the order it tries them — cheapest first, which is also roughly the order a person learns them. Each page has a worked example taken from a real puzzle in our bank, not a diagram drawn by hand.
Singles
Place a digit outright. Every puzzle is mostly these.
- Full House A house with one empty cell left. The first thing anyone learns.
- Hidden Single A digit with only one home left in a house, even though that cell has other candidates.
- Naked Single A cell with only one candidate left.
Locked candidates and subsets
Eliminate rather than place. This is the real step up.
- Pointing A digit confined to one line inside a box clears that digit from the rest of the line.
- Claiming A digit confined to one box inside a line clears that digit from the rest of the box.
- Naked Pair Two cells in a house holding the same two candidates lock those digits away from the rest.
- Hidden Pair Two digits that can only go in the same two cells own them, whatever else those cells show.
- Naked Triple Three cells sharing three candidates between them lock those digits away.
- Hidden Triple Three digits restricted to the same three cells clear everything else out of them.
- Naked Quad Four cells sharing four candidates between them. Rare, and usually preempted.
- Hidden Quad Four digits confined to four cells. The rarest subset in practical play.
Fish and wings
Patterns that span the whole grid rather than one house.
- X-Wing One digit, two rows, two columns. The first pattern that spans the whole grid.
- XY-Wing A pivot and two pincers. Whichever way the pivot falls, one pincer takes the digit.
- XYZ-Wing An XY-Wing whose pivot holds all three digits, so targets must see all three cells.
- Swordfish An X-Wing with three rows and three columns instead of two.
- Simple Colouring Follow one digit's forced chain through the grid in two alternating colours.
Chains
Follow an either-or argument across the board.
- Jellyfish The four-row fish. Valid, beautiful, and almost never necessary.
- XY-Chain A run of two-candidate cells that returns to the same digit at both ends.
How difficulty is decided
A puzzle's band is the hardest technique it actually requires — not how many clues were removed. Clue count barely predicts difficulty: measured across 1,200 puzzles from a clue-count-based generator, the correlation with required logic was −0.368, and at a fixed 30 clues the necessary technique ranged from plain singles all the way to XY-chains.
So Very Easy means singles only, Hard means you will need an X-Wing or an XY-Wing somewhere, and Master means an XY-chain. Nothing here ever needs guessing.